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Product details

File Size: 29628 KB

Print Length: 436 pages

Publisher: CRC Press; 1 edition (January 9, 1997)

Publication Date: January 9, 1997

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B07CSRYXV4

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Amazon Best Sellers Rank:

#2,633,370 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Good start to understanding Windows.

The book is hard to follow but I really wish I could have followed it the subject matter is interesting

This book really didn't live up to expectations. I really should've sent it back and ate the shipping.

Fragmented and outdated. Like an old compiler, claim to do all but in fact falling far behind promise.

I have to admit I learned alot from this book. I think it could have been written a little "smoother". I agree with one reader when he says the first two chapters could have been put to better use. If you use Microsofts Masm assembler, then you may be somewhat lost. I know of at least two instances where he refers you to another section to configure your programs in Masm, but, there is no reference to Masm in these sections. The appendices are excellent. I must admit this is the only book of its kind I have been able to find but in most areas he just skims the surface. He doesn't even tell you the proper way to retrieve a key stroke using Windows routines. In all honesty, "Its better than Nothing"..! I know more now than I did...

Assembly language is important - you really need it whena) your compiler is producing instructions different to those you intended with your higher-level languageb) debugging system-level codec) disassembling some binary file that has no source coded) presented with a crash address alone.e) You might even need to write a little assembly when what you are doing simply cannot be written in a higher level language.There are some excellent books to help learn assembly, and chapters in books and articles by the likes of Pietrek and Robbins.Kauler is different. He believes you should write your Windows GUI programs straight in assembler - dialogs, menus, windows and all. He thinks this is a good way to write Windows programs. Anybody who wants to follow his advice does not need this book, he needs to learn about modern tools. Modern compilers are really good, and it is ludicrous to suggest replacing their work with yours.Having undermined the central premise of this book, it is worth commenting on the content. Firstly, it is very heavy going, and somehow clunky. I don't know if it is the font, page layout, or simply trying to cover too much too quickly, but I had to read each paragraph a few times to understand what was being said here. The book has clearly been rehashed from previous Kauler literature, even leaving in the same screen shots from 1992! Several chapters have rambling overviews of Windows architecture or the boot up process, and quite frankly, other books cover this far better. What this stuff has to do with assembly is not explained.He also seems to be stuck in a time warp, by writing most of his code in 16-bit assembly. There was a time, when I was still young, when you had no choice - 32-bit Windows was still a pipedream. But already for several years this has been obsolete, and the only need to know it is when poking around in the 16-bit underworld of 95, but heaven forbid actually programming in it!I have to admit that there are some gems here - Kauler has prised open some of the cracks in the Win95 OS, and revealed some amazing tricks. Among them are using DOS interrupts to gain access to low-level services and using CallGates to run Ring0 code from Ring3. However, even this gem is written cock-eyed, with the main program in 16-bit code, and the CallGate callback in 32-bits! Does he want nobody to understand him?And all this to expose the Win9x OS! It still exists, but is becoming more and more obsolete. XP Home is already upon us, and I doubt any home PCs will be sold with the 9x family installed ever again. The kind of people who want to dig into the OS migrated to NT years ago, while Kauler is still stuck in the 9x days, blinking in denial as he emerges from a 16-bit slumber.Not for me such stuff. Avoid this book, unless you are a real 9x underworld junkie, think in assembly, have more that just a dash of Windows 3.1 nostalgia, and yearn for the good old days of 16-bit programming.

It is indeed pleasing to see work of this calibre coming from fellow countrymen (Australia). Barry's book opens doors that were previously either invisible or firmly closed in the eyes of MS-DOS real mode assembly programmers. His approach of 'begin at the beginning' makes sure that the reader has the basics before attempting to absorb new information. For those who like to scan through the pages, you may reach the conclusion that the contents are daunting. If you read from the beginning however, you discover that whilst the learning curve is STEEP, and there is a LOT of information to absorb, the layout and approach is logical and not half as difficult as first impressions. It is also pleasing to see that Barry appreciates that some of the material, whilst useful and neccessary, is very dry reading. The injection of a little humor breaks what would otherwise be boring. (eg: pp99 "ALL OF THIS STUFF DOWN TO CREATEWIN IS PRETTY HORRIBLE, SO LET YOUR EYES GLAZE OVER AND READ QUICKLY ONWARD TO CREATEWIN:"). In conclusion, whilst not a complete reference on all matters regarding assembly language programming in the 'Windows' environment, this book certainly gives you the feeling of having been given the 'rosetta stone'. With the provided further reading references, an MS-DOS programmer should be able to effiencently convert to the new world of 'Windows'.

This book is NOT for everybody. But if you need to extract maximum performance from Windows 95/98, it is indispensible eg, Games, SCSI i/face, real-time I/O, etc. In conjunction with Walter Oney's "System's Programming for Windows 95" it is unbeatable. The appendix describing the Microsoft DPMI extensions is worth the price. It is the only work that addresses: TSRs with Windows, Call gate thunking and shared VM memory areas. (If you don't understand what these mean, this book is not for you; if you do then you will appreciate their importance and indispensibility for high performance apps, particularly I/O oriented ones.) I found Kauler's description of Assembly implementation of OOP innards most illuminating. The 1st 2 book chapters could be culled substantially, to a summary of x86 architecture & Assembly, and the space better used for subsequent chapters where the descriptions are somewhat thin. Since the number of books on low level Assembly hacking into Windows is just 1, and Ring 0 Assembly is the only way to handle multiple CDRs, RAID array, multi-DAT or other high throughput I/O apps -- this book stands alone, regardless of its warts. Oney's book lays out VxDs, Kauler's fills in the key gaps for direct DPMI calls, fast thunking, VM sharing and working through DOS REAL Real Mode (not V86). Kauler's irreverent style is somewhat flippant for this serious a topic.

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